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Caldor Mansi
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Posted - 2009.09.25 07:49:00 -
[1]
If you feel your Myrm is lacking, you are doing something wrong...
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Caldor Mansi
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Posted - 2009.09.25 09:10:00 -
[2]
Myrm dish out already better damage than let's say Harbinger at about same DMG/HP ratio while having +1 mid slot.
While Harbinger can deal more damage at range, there is a significant difference between EM and Kin resistances to compensate the range advantage. Once Myrm get's close it has the damage advantage on it's own side.
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Caldor Mansi
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Posted - 2009.09.26 14:33:00 -
[3]
Originally by: Xetal Maelstrom To keep it's drone abilities in line with the Vexor -> Myrmidon -> Dominix line, it could use 100mb/s bandwidth and 4 turret slots instead of 6.
Yes, that is quite valid argument.
On the other hand it would also disbalance the ship in slot load out regarding other racial BC(that is how ships are generaly balanced in first place). Having Myrm with 6 high slots and 4 turrets is nothing I would like to see. Even after PG and CPU reduction to reflect the decreased turret hardpoints is not worthy the troubles, imo.
Balancing ships across the races is more important then 'cosmetic' balance as this chane would be. The ship is very fine as it is now.
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Caldor Mansi
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Posted - 2009.09.26 15:16:00 -
[4]
Edited by: Caldor Mansi on 26/09/2009 15:22:52
Originally by: Arthur Frayn
Yeah, it's too bad Gallente don't have a decent damage dealing blaster BC that can outdamage the harb and hurricane.
Decent blaster boat? I really wonder how decent blaster boat should look like according to you.
Generic BC:
1x DC II 2x EANM II 1x 1600mm plate 2x Damage mod II
1x MWD 1x Webber 1x Disruptor
Faction short range ammo Gallente drones
Fit for Myrm:
2x Optional midslot 4x Heavy Ion Blaster 2x Heavy Electron Blaster
Stats: Armor HP 32 986 @ 75/67/67/55 DPS 707
Fit for Harbinger: 1x Optional Midslot 1x Optional Highslot 3x FMP 4x HPL
Stats: Armor HP 35 884 @ 73/65/62/57 DPS 662
Those fits are both tight to maximize HP/DPS values and you will most likely need to sacrifice some damage or tank to use available slots. From this point, Myrm is easier to fit since it has got good CPU left for fitting while harby is left with no room for fitting.
Keep in mind the resists here. Myrm not only deal more raw DPS but it will be pounding on lower resist values.
You can run the same numbers for Hurricane or Drake if you wish but all BC are pretty well balanced HP/DPS wise as they should be.
Why Harby is faster than Myrm or Brutix is another question....and that mostly comes from CCP not understanding the game, but as said that would be for another topic.
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Caldor Mansi
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Posted - 2009.09.26 15:26:00 -
[5]
Originally by: RedSplat Myrm needs 100 bandwidth, thats all the fix required.
Having Cruisers flying around with more bandwidth than the Myrm is silly.
As far as ships are balanced in their class with other races, it is fine.
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Caldor Mansi
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Posted - 2009.09.26 17:41:00 -
[6]
Originally by: abrasive soap
Alternatively, the myrmidon could receive new bonuses in the form of +1 drone controlled per level
Your previous comments were silly, this is just ridiculous...
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Caldor Mansi
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Posted - 2009.09.26 20:23:00 -
[7]
Originally by: abrasive soap
-overheating drones
The current harbinger can break 1000 with a 5 mil implant and overheating
Maybe no overheating at that time...smart little one?
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Caldor Mansi
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Posted - 2009.09.26 20:37:00 -
[8]
Originally by: abrasive soap
Hey, try loading up eft and looking at the damage difference between 2 ogres 2 hammerheads 1 hobgoblin and 5 ogres and you will see that it is not a gap of 200. Since blaster damage did not change you must assume that somehow you can now overheat drones. Nice try on the post though.
Current Myrm - 314 DPS. Myrm with 5 Ogres dished out 475 DPS just out from 5 ogres. Add +500 DPS from turrets and you're there...
Just quit trolling.
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Caldor Mansi
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Posted - 2009.09.26 20:50:00 -
[9]
Originally by: abrasive soap Edited by: abrasive soap on 26/09/2009 20:37:43
This is a fairly straight forward myrmidon fit, utilizing the tanking bonus: [Failfit]
No wonder why Myrm sucks so much when you fit it like this...Problem solved.
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Caldor Mansi
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Posted - 2009.09.26 22:02:00 -
[10]
Edited by: Caldor Mansi on 26/09/2009 22:03:40
Originally by: drake duka I got lazy and didn't finish reading this thread but here are my thoughts..
I've flown myrms for about 2 years now, they used to be very overpowered obviously however I think they might have been hit a little too hard by the nerf bat. Justifying claims that the myrm is fine can't really be accomplished through eft numbers, as myrms are fat and slow(and rely on drones for dps) even if it does manage to out dps a harby on eft when it comes to km's the myrm won't be close to the binger.
I don't think it's the worst bc but definitely the worst tier 2. As a drone boat, having the drone capability of a vexor is sad, I think bandwidth should be upped to 100, seems logical- cruiser 75, bc 100, bs 125. If you've ever flown a myrm in a fleet you know it's difficult to apply damage with a blaster fit myrm, imo the only viable options are ac's or arty/rails are the only viable choices. But that's one of the things I like about the myrm the lack of damage bonus doesn't tie me down to a weapon system (sounds stupid I know), really I think it's a decent ship as it is, could just use a little more drone bandwidth and I think it will be on par.
Well, that's not the issue with Myrm itself. It is a blaster issue caused by that stupid speed nerf. All blaster boats suffer the same, more or less depending on ship type.
HP/DPS wise they are fine.
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Caldor Mansi
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Posted - 2009.09.28 23:14:00 -
[11]
Originally by: Vyktor Abyss I love the fool comparing DPS / HP on page one between the Myrm and Harb...
Show me a Harbinger with lasers that have to fly right across the battlefield to start the DPS and can get shot and destroyed on route and then we can compare EFT values.
EFT Muppets.
That 'EFT Muppet' has obviously more brain cels than you have.
1) At least read the whole post, speed issue is mentioned. 2) Because blaster boats have dificulties to uttilize and apply their damage does not justify dmg/hp boost. That is not addressing true issue. 3) dmg/HP values must remain to keep ships balanced.
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Caldor Mansi
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Posted - 2009.09.29 10:46:00 -
[12]
Originally by: Vyktor Abyss
Sorry nothing personal, but you've obviously lost some brain cells somewhere...
1) Your page 1 post mentions Myrmidon at Close Range, that has nothing to do with destructable weapon systems OR the fact drones (especially heavies) require an age to fly even 20km to start putting some DPS on a target, and guess what, after that target dies, its another age to the next target and so on...
So using EFT figures for ship damage coming primarily from droneships is fail. It is always lower than on paper, and 2) This has nothing to do with the problems with Blasters, because it is primarily supposed to be a droneship. Remove all its turret highs for all I care.
3) The Myrmidon has a great tank. You can dual rep it - no big issue, plate it - no big issue, or passive shield tank it - which I think most people are complaining about. CCP could simply reduce the base shield HP or shield recharge time if this was such an issue.
The tank is no better than a Drakes tank, but is normally better than the Harb or Cane. If they wanted to remove some grid or a mid or low to compensate for giving it 125 bandwidth then it would still be a batter and more useful ship than today because frankly 99 out of 100 times its more efficient and useful to fly a Brutix for Gallente pilots. Gimping its drones was gimping its overall function.
Sorry Caldor but you really have twice now missed what the glaringly obvious problems with the myrmidon are and instead have bleated about damage to HP profiles, which to me make you look like an EFT muppet instead of someone who actually has flown the ships and has a clue. 
1) you point out how heavy drones are slow 3) you state how blasters are minor and can even be removed as such 2) you want to add bandwidth because Myrmidon is such an obvious drone boat
Great...
All you get from increased bandwith is 450 'instant' DPS from sentries that will in fact does not put the ship damage wise anywhere near to other BC and it will still suffer the same issue as indeed all blaster boats do.
I have already stated that the real issue needs to be addressed.
Yeah, you obviously prefer solving glary problems that does not solve the root of the issue...
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Caldor Mansi
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Posted - 2009.09.29 12:00:00 -
[13]
Originally by: Vyktor Abyss Edited by: Vyktor Abyss on 29/09/2009 11:52:56
Caldor, I'm done with you. You want to moan about blaster issues, fine, but this is a Myrmidon thread, and although stating "that the real issue needs to be addressed", you haven't clearly stated any issues - you actually stated "its fine as it is" and managed to repeatedly miss the point probably due to a language barrier. Ok no harm done, hush now.
Yeah, tell me about language barrier when you are even unable to read posts you reply to... :-/
Adding more bandwidth does not help the ship because it will be still 'unable' to utilize the damage and/or won't be competitive to other BC. What would get help is your feeling that the ship is a 'uniquely focussed' droneboat which is irrelevant and cosmetic point only.
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Caldor Mansi
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Posted - 2009.09.29 16:37:00 -
[14]
Edited by: Caldor Mansi on 29/09/2009 16:37:02
Originally by: Vyktor Abyss You're obviously an authority on PVP. Yes I will surrender to your broken English. 
Better to speak broken English than not being able to raise a point... |
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